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Chris Hircock
Chris Hircock
3D Artist
Milton Keynes, United Kingdom

I'm a passionate Character Artist and have enjoyed working with Airship Interactive since 2021.

I have a diverse background in character modelling, digital sculpting, and most specialized in hair creation for both video games and CGI shows. I am proficiency in various software tools, including ZBrush, Maya, 3ds Max, Photoshop, Substance 3D Painter, and Unreal Engine.

While working for Airship Interactive and their clients, I have contributed to notable projects such as Casting of Frank Stone, Fall Guys: Ultimate Knockout, Warhammer 40,000: Darktide, FIFA 23, and Stellar Blade x GODDESS OF VICTORY: NIKKE.

I have experience in vehicle and prop design while working as a Soft Surface Modeller at Jaguar Land Rover, where I was involved in preparing 3D model assets and textures for high-resolution rendering, primarily for automotive CGI and marketing materials.

Skills

Concept Art3D ModelingCharacter ModelingDigital SculptingTexturingCharacter DesignPBR TexturingHairXgen

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Blender
Blender
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Spine 2D
Spine 2D

Productions

    • Video Game
      Stellar Blade x GODDESS OF VICTORY: NIKKE
    • Year
      2025
    • Role
      Artist
    • Company
      Airship Interactive
    • Video Game
      Casting of Frank Stone
    • Year
      2024
    • Role
      Groom Artist
    • Company
      Airship Interactive
    • Video Game
      Silent Hill: Ascension
    • Year
      2023
    • Role
      Groom Artist
    • Company
      Airship Interactive
    • Video Game
      Fall Guys Ultimate Knockout
    • Year
      2023
    • Role
      Character Artist
    • Company
      Airship Interactive
    • Video Game
      Fifa 23
    • Year
      2022
    • Role
      3D Artist
    • Company
      Airship Interactive
    • Video Game
      Warhammer 40,000: Darktide
    • Year
      2022
    • Role
      Groom Artist
    • Company
      Airship Interactive
    • Video Game
      F1 Manager 2022
    • Year
      2022
    • Role
      Groom Artist
    • Company
      Airship Interactive
    • Video Game
      WWE 2K22
    • Year
      2022
    • Role
      Groom Artist
    • Company
      Airship Interactive
    • Video Game
      Gotham Knight
    • Year
      2022
    • Role
      Groom Artist
    • Company
      Airship Interactive
    • Mobile Game
      Astral Switch (GooglePlay)
    • Year
      2016
    • Role
      2D Character Artist and Animator
    • Company
      Gamer Camp

Experience

  • Senior Deputy Character Artst at Airship Interactive
    Alderley Park, GB
    September 2023 - Present

    Tasked with creating high quality game ready hair and fur for 3D characters for our game company clients, I also lead some projects to completion as well on our side for our clients.

    Our clients included EA, Supermassive games, Fatshark AB and WB Games Montreal Inc.

  • Groom Artist at Airship Images
    Lytham
    April 2021 - September 2023

    Tasked with creating stunning 3D hair, beards, and fur for next-generation AAA game titles from top studios around the globe. I’m also tasked with creating assets and characters models as well from time to time.

    The projects that I was assigned and contributed to under Airship Interactive include;

    Gotham Knight

    WWE 2K22

    F1 Manager 2022

    Warhammer 40,000: Darktide

    Fifa 23

    Fall Guys Ultimate Knockout

    Silent Hill: Ascension

    The Casting of Frank Stone

    Until Dawn Remaster

  • Soft Surface Modeller at Jaguar Land Rover
    Gaydon
    April 2020 - March 2021

    Making and preparing 3D model assets and textures for high resolution rendering using Maya, Deltagen and Photoshop software. Playing a key role in the creation of high quality, high and low poly images (predominantly automotive) for CGI and as marketing material.

  • 3D Artist at Mackevision
    Gaydon
    September 2017 - April 2020

    Making and preparing 3D model assets and textures for high resolution rendering using Maya, Deltagen and Photoshop software. Playing a key role in the creation of high quality, high and low poly images (predominantly automotive) for CGI and as marketing material.

  • Artist at EducationCityUK
    Oakham, United Kingdom
    August 2012 - September 2012

    I have volunteered in the past with the education learning game company; EducationCity. I enjoyed being part of the team, being able to create scenes for their learning game’s question and answer games. I will be thrilled to continue this career in the gaming industry in a volunteer capacity.

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