Tasked with creating high quality game ready hair and fur for 3D characters for our game company clients, I also lead some projects to completion as well on our side for our clients.
Our clients included EA, Supermassive games, Fatshark AB and WB Games Montreal Inc.
Tasked with creating stunning 3D hair, beards, and fur for next-generation AAA game titles from top studios around the globe. I’m also tasked with creating assets and characters models as well from time to time.
The projects that I was assigned and contributed to under Airship Interactive include;
Gotham Knight
WWE 2K22
F1 Manager 2022
Warhammer 40,000: Darktide
Fifa 23
Fall Guys Ultimate Knockout
Silent Hill: Ascension
The Casting of Frank Stone
Until Dawn Remaster
Making and preparing 3D model assets and textures for high resolution rendering using Maya, Deltagen and Photoshop software. Playing a key role in the creation of high quality, high and low poly images (predominantly automotive) for CGI and as marketing material.
Making and preparing 3D model assets and textures for high resolution rendering using Maya, Deltagen and Photoshop software. Playing a key role in the creation of high quality, high and low poly images (predominantly automotive) for CGI and as marketing material.
I have volunteered in the past with the education learning game company; EducationCity. I enjoyed being part of the team, being able to create scenes for their learning game’s question and answer games. I will be thrilled to continue this career in the gaming industry in a volunteer capacity.